Can Tapu Koko Be Fought Again

Tapu Koko • Generation 8 Pokédex

Tapu-koko

Pokédex Page for Tapu Koko

This is the Marriland Pokédex page for Tapu Koko, showing its data and moves in Pokémon Sword & Shield. Tapu Koko is not available in Pokémon Brilliant Diamond or Shining Pearl and cannot be used in or sent to those versions.

  • Top Info
  • Moves
  • Stats
  • Location
  • Flavor
Sprite of Tapu Koko in Pokémon HOME
Weight:
45.2 lbs. (twenty.5 kg)
EXP At Lv. 100:
i,250,000

Here are what abilities Tapu Koko can perhaps have, along with their effects.

Electric Surge
Triggers the effects of Electric Terrain whenever Tapu Koko is sent out in boxing.
Telepathy
Tapu Koko does not take damage from any of its allies moves.

Below is a listing of what Tapu Koko's weakness and resistance is to various types.

ii×

POISON

Basis

½

Electrical

FIGHTING

FLYING

Bug

Dark

immune

DRAGON

Tapu Koko does non evolve into any other known or available Pokémon.

Tapu Koko's Moves in Sword & Shield

Below is a list of all of the moves that Tapu Koko tin can acquire, along with what level it learns the movement, the TM or TR number, and what egg moves it can learn, if any. Hover over a move (desktop/laptop) or click the ? push next to the motility (mobile/tablet) to find out more about the move.

Level Upwardly Moves

Hither are all of the moves Tapu Koko learns via level up. Anything marked "Evo." ways it learns information technology upon evolving. If the level is i, it can exist relearned at a Pokémon Centre.

Lv. Motion Blazon Category Ability Acc.% PP Target Info
1

Quick Attack

Has higher priority.

NORMAL

PHYSICAL

40 100% thirty 1 Target
1

Thunder Shock

Has a ten% chance to paralyze the target.

ELECTRIC

SPECIAL

40 100% 30 One Target
5

Withdraw

Raises Tapu Koko's Defense by one stage.

WATER

STATUS

-- -- 40 User
10

Fairy Wind

Damages the target.

FAIRY

SPECIAL

40 100% xxx One Target
fifteen

Fake Swipe

Cannot knock out a Pokémon.

NORMAL

PHYSICAL

forty 100% 40 One Target
20

Spark

Has a 30% chance to paralyze the target.

ELECTRIC

PHYSICAL

65 100% 20 1 Target
25

Stupor Moving ridge

Doesn't miss the target.

ELECTRIC

SPECIAL

threescore -- 20 One Target
30

Charge

Raises Tapu Koko'south Special Defence by one phase and doubles the ability of its Electric moves side by side plough.

Electrical

STATUS

-- -- 20 User
35

Agility

Raises Tapu Koko'southward Speed by 2 stages.

PSYCHIC

STATUS

-- -- 30 User
40

Screech

Lowers the target'southward Defense past two stages.

NORMAL

STATUS

-- 85% 40 1 Target
45

Discharge

Has a 30% chance to paralyze all nearby Pokémon.

Electrical

SPECIAL

fourscore 100% fifteen All But Self
50

Mean Wait

Prevents the target from fleeing or switching out.

NORMAL

STATUS

-- -- 5 1 Target
55

Nature's Madness

Damages the target equal to half its remaining HP.

FAIRY

SPECIAL

varies 90% 10 Ane Target
60

Wild Accuse

Tapu Koko takes 25% of Wild Charge'due south impairment as recoil damage.

Electric

PHYSICAL

90 100% 15 One Target
65

Brave Bird

Tapu Koko takes 33% of Brave Bird's damage equally recoil damage.

Flying

PHYSICAL

120 100% 15 One Target
70

Power Swap

Tapu Koko swaps any modifiers to its Attack and Special Attack with the target's.

PSYCHIC

STATUS

-- -- x 1 Target
75

Electric Terrain

Activates Electric Terrain for v turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves by 50%.

Electrical

STATUS

-- -- 10 Entire Field

TM Moves

Here are all of the moves that Tapu Koko can acquire via TM (Technical Auto). These moves can be taught an unlimited number of times once the TM is obtained.

TM Move Type Category Power Acc.% PP Target Info
TM05

Thunder Dial

Has a 10% chance to paralyze the target.

ELECTRIC

PHYSICAL

75 100% 15 One Target
TM06

Fly

Can't exist hit on the first plow, attacks on the second turn.

Flight

PHYSICAL

xc 95% xv I Target
TM08

Hyper Beam

Requires a plough to recharge (unless information technology misses).

NORMAL

SPECIAL

150 90% 5 One Target
TM09

Giga Touch on

Requires a plough to recharge (unless it misses).

NORMAL

PHYSICAL

150 xc% 5 One Target
TM14

Thunder Wave

Paralyzes the target.

Electrical

STATUS

-- 90% 20 1 Target
TM16

Screech

Lowers the target's Defense by two stages.

NORMAL

STATUS

-- 85% 40 One Target
TM17

Light Screen

Reduces damage from Special-based moves for 5 turns.

PSYCHIC

STATUS

-- -- xxx User'south Field
TM18

Reflect

Reduces damage from Physical-based moves for five turns.

PSYCHIC

STATUS

-- -- twenty User's Field
TM19

Safeguard

Protects your team from condition weather condition for the next 5 turns.

NORMAL

STATUS

-- -- 25 User's Field
TM21

Balance

Tapu Koko restores its HP to full and falls asleep for ii turns.

PSYCHIC

STATUS

-- -- 10 User
TM23

Thief

Damages the target and steals its held item.

DARK

PHYSICAL

60 100% 25 One Target
TM24

Snore

Can only be used while comatose. thirty% run a risk of making the target flinch.

NORMAL

SPECIAL

50 100% 15 One Target
TM25

Protect

Protects Tapu Koko from attacks for a plow. Low chance of working on sequent turns.

NORMAL

STATUS

-- -- x User
TM30

Steel Wing

Has a 10% chance of raising Tapu Koko's Defense by i stage.

STEEL

PHYSICAL

lxx 90% 25 One Target
TM33

Rain Dance

Changes the weather to rainy for v turns.

WATER

STATUS

-- -- v Entire Field
TM39

Facade

Does double harm if Tapu Koko is poisoned, burned, or paralyzed.

NORMAL

PHYSICAL

70 100% 20 I Target
TM40

Swift

Doesn't miss all nearby enemies.

NORMAL

SPECIAL

lx -- 20 Nearby Enemies
TM56

U-plough

Forces Tapu Koko to switch out later dealing damage.

Bug

PHYSICAL

70 100% 20 One Target
TM58

Assurance

Does double damage if the target was already damaged this plow.

DARK

PHYSICAL

60 100% 10 One Target
TM60

Ability Bandy

Tapu Koko swaps any modifiers to its Assault and Special Attack with the target'south.

PSYCHIC

STATUS

-- -- 10 1 Target
TM76

Round

Deals double damage if Round has already been used and causes any other Pokémon using Round to use it immediately afterwards.

NORMAL

SPECIAL

60 100% xv One Target
TM78

Acrobatics

Damage is doubled if Tapu Koko has no held item when this assault hits.

FLYING

PHYSICAL

55 100% 15 1 Target
TM80

Volt Switch

Forces Tapu Koko to switch out after dealing damage.

Electrical

SPECIAL

lxx 100% 20 Ane Target
TM82

Electroweb

Lowers all nearby enemies' Speed by i stage.

Electrical

SPECIAL

55 95% 15 Nearby Enemies
TM90

Electric Terrain

Activates Electrical Terrain for v turns, which prevents non-airborne Pokémon from falling asleep and powers up Electric-type moves past 50%.

Electrical

STATUS

-- -- 10 Unabridged Field
TM93

Eerie Impulse

Lowers the target's Special Attack past two stages.

Electrical

STATUS

-- 100% 15 One Target
TM94

Imitation Swipe

Cannot knock out a Pokémon.

NORMAL

PHYSICAL

40 100% forty I Target

TR Moves

Here are all of the moves that Tapu Koko can learn via TR (Technical Tape). These moves can be taught only one time per TR, just TRs tin be obtained in the Wild Expanse and other locations.

TR Move Type Category Power Acc.% PP Target Info
TR08

Thunderbolt

Has a ten% gamble to paralyze the target.

Electric

SPECIAL

90 100% 15 1 Target
TR09

Thunder

30% chance of paralyzing the target. 100% accuracy in the rain and l% accuracy in sunny weather.

ELECTRIC

SPECIAL

110 70% 10 One Target
TR12

Agility

Raises Tapu Koko's Speed past two stages.

PSYCHIC

STATUS

-- -- 30 User
TR20

Substitute

Costs 25% of Tapu Koko'due south max HP. Sets upward a Substitute to block effects and harm.

NORMAL

STATUS

-- -- 10 User
TR26

Suffer

Volition survive any hit with at least 1 HP left this turn. 50% chance of working on consecutive turns.

NORMAL

STATUS

-- -- 10 User
TR27

Sleep Talk

Can only exist used while asleep. Uses one of Tapu Koko's moves at random.

NORMAL

STATUS

-- -- 10 User
TR37

Taunt

Prevents the target from using Condition moves for the next few turns.

Night

STATUS

-- 100% 20 One Target
TR42

Hyper Voice

Damages all nearby enemies.

NORMAL

SPECIAL

90 100% x Nearby Enemies
TR46

Fe Defense

Raises Tapu Koko'due south Defense by two stages.

STEEL

STATUS

-- -- 15 User
TR49

Calm Mind

Raises Tapu Koko's Special Assail and Special Defense by ane stage.

PSYCHIC

STATUS

-- -- 20 User
TR66

Brave Bird

Tapu Koko takes 33% of Dauntless Bird's damage as recoil impairment.

FLYING

PHYSICAL

120 100% 15 One Target
TR74

Iron Caput

Has a 30% chance of causing the target to flinch.

STEEL

PHYSICAL

80 100% 15 Ane Target
TR77

Grass Knot

Does more than harm depending on how heavy the target is.

GRASS

SPECIAL

varies 100% 20 One Target
TR80

Electro Brawl

Power ranges from 60–150 based on Tapu Koko's Speed vs. the target's.

Electrical

SPECIAL

varies 100% x Ane Target
TR82

Stored Ability

Increases power past twenty for each positive stat modifier Tapu Koko has, excluding accuracy or evasion.

PSYCHIC

SPECIAL

20 100% ten One Target
TR85

Work Upwards

Raises Tapu Koko'southward Attack and Special Attack by one stage.

NORMAL

STATUS

-- -- 30 User
TR86

Wild Charge

Tapu Koko takes 25% of Wild Charge's damage equally recoil damage.

Electric

PHYSICAL

90 100% 15 One Target
TR92

Dazzling Gleam

Damages all nearby enemies.

FAIRY

SPECIAL

80 100% ten Nearby Enemies

Tapu Koko's Detailed Stats

Below yous'll find a more detailed tabular array containing Tapu Koko'due south calculated stats, which are the stats that you actually run across displayed in game. These are affected by a variety of things, such as level, Effort Values (EVs), Private Values (IVs), and Tapu Koko'south Nature.

Past default, the stats y'all run into in the table below evidence four different possibilities, all assuming Tapu Koko is level 100: its stats with 0 EVs, 252+ (max) EVs, 0 IVs, and 31 (max) IVs. Nature is not shown past default, and so its maximum is 10% higher than shown here, and minium 10% lower.

Stats at
level 100
0 EVs 252+ EVs Base Stat
Min Max Min Max
HP 250 281 313 344 70
Attack 235 266 298 329 115
Defense 175 206 238 269 85
Sp. Atk 195 226 258 289 95
Sp. Def 155 186 218 249 75
Speed 265 296 328 359 130
Total 570

Where to Discover Tapu Koko in Sword & Shield

If you lot're looking for where to find Tapu Koko, you'll find the various methods listed downwardly below, forth with any notes or special locations. This should aid yous figure out how to get Tapu Koko in Pokémon Sword & Shield. (Currently this does non show nearly "strong" static encounters or Max Raid Battles.)

Special Ways to Get Tapu Koko

Catchable as a legendary boss Pokémon during Dynamax Adventures in Crown Tundra (DLC), level seventy. Just i of this Pokémon can exist caught and taken with you lot in Dynamax Adventures per game save. Keep this in listen if attempting to go a Shiny version of this Pokémon! (Catching this Pokémon but refusing to take it with you after the Dynamax Adventure is complete will nevertheless permit you to endeavor once again in the future, with a new take chances of information technology being Shiny.)

Pokédex Entries for Tapu Koko

Generation vii Pokédex Entries

Sun

This guardian deity of Melemele is brimming with curiosity. It summons thunderclouds and stores their lightning inside its body.

Moon

Information technology confuses its enemies by flying also quickly for the middle to follow. Information technology has a hair-trigger temper simply forgets what made it aroused an instant later.

Ultra Dominicus

Although it's chosen a guardian deity, if a person or Pokémon puts it in a bad mood, it will become a malevolent deity and attack.

Ultra Moon

The lightning-wielding guardian deity of Melemele, Tapu Koko is brimming with curiosity and appears before people from time to time.

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Source: https://marriland.com/pokedex/tapu-koko/

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